S_TextureNoisePaintCreates an abstract texture by applying an AutoPaint effect to a procedurally generated noise texture.In the Sapphire Render effects submenu.
Inputs:
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Parameters:
-
Load Preset:
Push-button
.
Brings up the Preset Browser to browse all available presets for this effect.
-
Save Preset:
Push-button
.
Brings up the Preset Save dialog to save a preset for this effect.
-
Mocha Project:
Default:
0,
Range:
0 or greater.
Brings up the Mocha window for tracking footage and generating masks.
-
Blur Mocha:
Default:
0,
Range:
0 or greater.
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.
-
Mocha Opacity:
Default:
1,
Range:
0 to 1.
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.
-
Invert Mocha:
Check-box, Default:
off.
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.
-
Resize Mocha:
Default:
1,
Range:
0 to 2.
Scales the Mocha Mask. 1.0 is the original size.
-
Resize Rel X:
Default:
1,
Range:
0 to 2.
The relative horizontal size of the Mocha Mask.
-
Resize Rel Y:
Default:
1,
Range:
0 to 2.
The relative vertical size of the Mocha Mask.
-
Shift Mocha:
X & Y, Default:
[0 0],
Range:
any.
Offsets the position of the Mocha Mask.
-
Bypass Mocha:
Check-box, Default:
off.
Ignore the Mocha Mask and apply the effect to the entire source clip.
-
Show Mocha Only:
Check-box, Default:
off.
Bypass the effect and show the Mocha Mask itself.
-
Combine Masks:
Popup menu, Default: Union
.
Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.
-
Union:
Uses the area covered by both masks together.
- Intersect: Uses the area that overlaps between the two masks.
- Mocha Only: Ignore the Input Mask and only use the Mocha Mask.
- Intersect: Uses the area that overlaps between the two masks.
-
Union:
Uses the area covered by both masks together.
-
Noise Frequency:
Default:
5,
Range:
0.1 or greater.
The spatial frequency of the initial noise texture. Increase to zoom out, decrease to zoom in.
-
Noise Freq Rel X:
Default:
1,
Range:
0.01 or greater.
The relative horizontal frequency of the initial noise texture. Increase to stretch it vertically or decrease to stretch it horizontally.
-
Noise Octaves:
Integer, Default:
1,
Range:
1 to 10.
The number of summed layers of noise. Each octave is twice the frequency and half the amplitude of the previous. A single octave gives a smooth texture. Adding octaves makes the result approach a fractal (1/f) noise texture.
-
Noise Seed:
Default:
0.23,
Range:
0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.
-
Noise Shift:
X & Y, Default:
[0 0],
Range:
any.
Translation offset of the initial noise texture.
-
Stroke Frequency:
Default:
30,
Range:
0.1 or greater.
The density of brush strokes in the frame. Increase for smaller strokes.
-
Stroke Length:
Default:
-5,
Range:
any.
Determines the length of the brush strokes along the directions of edges in the source clip. If this is negative the strokes will align perpendicular to the edges for a 'HairyPaint' style.
-
Stroke Align:
Default:
0,
Range:
0 or greater.
Increase to smooth out the directions of the strokes so nearby strokes are more parallel.
-
Sharpen:
Default:
2,
Range:
any.
The amount of post-process sharpening applied.
-
Sharpen Width:
Default:
0.1,
Range:
0 or greater.
The width at which to apply the post-process sharpening filter, relative to the stroke sizes. Higher values affect wider areas from the edges, lower values only affect areas near sharp edges.
-
Jitter Frames:
Integer, Default:
0,
Range:
0 or greater.
If this is 0, the locations of the strokes will remain the same for every frame processed. If it is 1, the locations of the stokes are re-randomized for each frame. If it is 2, they are re-randomized every second frame, and so on.
-
Brightness:
Default:
1,
Range:
0 or greater.
Scales the brightness of the result.
-
Color:
Default rgb:
[1 1 1].
Scales the color of the result. For example, if it is yellow [1 1 0], the blue of the result will be 0.
-
Saturation:
Default:
0.8,
Range:
0 to 10.
Scales the color saturation. Increase for more intense colors. Set to 0 for monochrome.
-
Offset:
Default:
0,
Range:
-8 to 2.
Adds this gray value to the result (or subtracts if negative). 0 has no effect, .5 is middle gray, and 1 is white.
-
Bg Brightness:
Default:
1,
Range:
0 or greater.
The background brightness is scaled by this value before being combined with the texture.
-
Combine:
Popup menu, Default: Screen
.
Determines how the texture is combined with the Background.
-
Texture Only:
gives only the texture image with no Background.
- Mult: the texture is multiplied by the Background.
- Add: the texture is added to the Background.
- Screen: the texture is blended with the Background using a screen operation.
- Difference: the result is the difference between the texture and Background.
- Overlay: the texture is combined with the Background using an overlay function.
- Mult: the texture is multiplied by the Background.
-
Texture Only:
gives only the texture image with no Background.
-
Mask Use:
Popup menu, Default: Luma
.
Determines how the Mask input channels are used to make a monochrome mask.
-
Luma:
the luminance of the RGB channels is used.
- Alpha: only the Alpha channel is used.
- Alpha: only the Alpha channel is used.
-
Luma:
the luminance of the RGB channels is used.
-
Blur Mask:
Default:
0.05,
Range:
0 or greater.
Blurs the Mask input by this amount before using. This can provide a smoother transition between the masked and unmasked areas. It has no effect unless the Mask input is provided.
-
Invert Mask:
Check-box, Default:
off.
If on, inverts the mask input so the effect is applied to areas where the Mask is black instead of white. This has no effect unless the Mask input is provided.