S_TextureSpotsCreates a field of spots that can be distorted and animated. The Warp Speed parameter causes the spots to be distorted over time by a random warping pattern.In the Sapphire Render effects submenu. Inputs:
|
|
Parameters:
- Load Preset: Push-button.
Brings up the Preset Browser to browse all available presets for this effect.
- Save Preset: Push-button.
Brings up the Preset Save dialog to save a preset for this effect.
- Mocha Project: Default: 0, Range: 0 or greater.
Brings up the Mocha window for tracking footage and generating masks.
- Blur Mocha: Default: 0, Range: 0 or greater.
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.
- Mocha Opacity: Default: 1, Range: 0 to 1.
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.
- Invert Mocha: Check-box, Default: off.
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.
- Resize Mocha: Default: 1, Range: 0 to 2.
Scales the Mocha Mask. 1.0 is the original size.
- Resize Rel X: Default: 1, Range: 0 to 2.
The relative horizontal size of the Mocha Mask.
- Resize Rel Y: Default: 1, Range: 0 to 2.
The relative vertical size of the Mocha Mask.
- Shift Mocha: X & Y, Default: [0 0], Range: any.
Offsets the position of the Mocha Mask.
- Dilate Mocha: Default: 0, Range: -100 to 100.
Dilates or erodes the Mocha Mask by this pixel amount before using.
- Dilation Quality:
Popup menu, Default: Fast.
Selects whether Dilate Mocha adusts quickly in default Fast mode or looks better in High quality mode.- Fast: Dilate Mocha in Fast mode for quick adjustments.
- High: Dilate Mocha in High quality mode for a better looking mask shape.
- High: Dilate Mocha in High quality mode for a better looking mask shape.
- Fast: Dilate Mocha in Fast mode for quick adjustments.
- Bypass Mocha: Check-box, Default: off.
Ignore the Mocha Mask and apply the effect to the entire source clip.
- Show Mocha Only: Check-box, Default: off.
Bypass the effect and show the Mocha Mask itself.
- Combine Masks:
Popup menu, Default: Union.
Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.- Union: Uses the area covered by both masks together.
- Intersect: Uses the area that overlaps between the two masks.
- Mocha Only: Ignore the Input Mask and only use the Mocha Mask.
- Intersect: Uses the area that overlaps between the two masks.
- Union: Uses the area covered by both masks together.
- Frequency: Default: 8, Range: 0.01 or greater.
The spatial frequency of the texture. Increase to zoom out, decrease to zoom in.
- Radius: Default: 1, Range: 0 to 2.
The radius of the spots. Adjust this to change the size of the spots without changing the number of spots.
- Seed: Default: 0.23, Range: 0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.
- Rand Warp Amp: Default: 0.2, Range: 0 or greater.
The amplitude of a bubble warping distortion applied to the spots.
- Rand Warp Freq: Default: 1, Range: 0.01 or greater.
The spatial frequency of the noise used for the warping distortion. This has no effect unless Rand Warp Amp is positive.
- Shift: X & Y, Default: [0 0], Range: any.
Translation offset of the texture. Since the texture is procedurally generated it can be shifted with no repeating units or seams occurring.
- Warp Start: X & Y, Default: [0 0], Range: any.
The translation offset warping pattern. This has no effect unless Rand Warp Amp is positive.
- Warp Speed: X & Y, Default: [0.5 0], Range: any.
The translation speed of the warping pattern. If non-zero the spots are animated to wiggle at this rate. This has no effect unless Rand Warp Amp is positive.
- Pre Scale Lights: Default: 1, Range: 0 or greater.
Scale the noise pattern by this value before applying the color parameters.
- Pre Offset Darks: Default: 0, Range: any.
Offsets the darker regions of the noise pattern before applying the color parameters.
- Brightness1: Default: 1, Range: 0 or greater.
Scales the brightness of Color1. Increase for more contrast.
- Color1: Default rgb: [1 1 1].
The color of the 'brighter' parts of the texture. The colors of the result are determined by an interpolation between Color0 and Color1.
- Mid Color1 Enable: Check-box, Default: off.
Turn on or off the mid color1 parameter.
- Mid Color1: Default rgb: [0.7 0.7 0.7].
'Darker' mid color between color1 and color0.
- Mid Color2 Enable: Check-box, Default: off.
Turn on or off the mid color2 parameter.
- Mid Color2: Default rgb: [0.5 0.5 0.5].
Mid color between color1 and color0.
- Mid Color3 Enable: Check-box, Default: off.
Turn on or off the mid color3 parameter.
- Mid Color3: Default rgb: [0.2 0.2 0.2].
'Lighter' mid color between color1 and color0.
- Color0: Default rgb: [0 0 0].
The color of the 'darker' parts of the texture.
- Offset0: Default: 0, Range: any.
Adds this value to color0. Decrease to a negative value for more contrast.
- Scale Lights: Default: 1, Range: 0 or greater.
Scale the result after the colors are applied to the image.
- Offset Darks: Default: 0, Range: -8 to 2.
Adds this gray value to the darker regions of the result. This can be negative to increase contrast.
- Hue Shift: Default: 0, Range: any.
Shifts the hue of the textures, in revolutions from red to green to blue to red.
- Saturation: Default: 1, Range: -2 to 8.
Scales the color saturation. Increase for more intense colors. Set to 0 for monochrome.
- Invert: Check-box, Default: off.
If enabled, the resulting texture colors are inverted. This is similar to swapping Color0 and Color1.
- Bg Brightness: Default: 1, Range: 0 or greater.
The background brightness is scaled by this value before being combined with the texture.
- Combine:
Popup menu, Default: Screen.
Determines how the texture is combined with the Background.- Texture Only: gives only the texture image with no Background.
- Mult: the texture is multiplied by the Background.
- Add: the texture is added to the Background.
- Screen: the texture is blended with the Background using a screen operation.
- Difference: the result is the difference between the texture and Background.
- Overlay: the texture is combined with the Background using an overlay function.
- Mult: the texture is multiplied by the Background.
- Texture Only: gives only the texture image with no Background.
- Mask Use:
Popup menu, Default: Luma.
Determines how the Mask input channels are used to make a monochrome mask.- Luma: the luminance of the RGB channels is used.
- Alpha: only the Alpha channel is used.
- Alpha: only the Alpha channel is used.
- Luma: the luminance of the RGB channels is used.
- Blur Mask: Default: 0.05, Range: 0 or greater.
Blurs the Mask input by this amount before using. This can provide a smoother transition between the masked and unmasked areas. It has no effect unless the Mask input is provided.
- Invert Mask: Check-box, Default: off.
If on, inverts the mask input so the effect is applied to areas where the Mask is black instead of white. This has no effect unless the Mask input is provided.
