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information to be recalculated after vertices have been changed, added, or removed, ie for RepeatedVertexLoops(), ToUniqueVertexMap(), FromUniqueVertexMap(), nUniqueVertex, etc.
Vertex and Face Lists
See also the Get and Set routines of Mesh, which allow access via a subroutine call, for use from python.
.ClearSelect() Clear the selections
.isSelected(vfno) Is vertex or face with the index given by vfno selected?
.Select(vfno) Select the given vertex/face
.Unselect(vfno) Unselect the given vertex/face
.Update() Call mesh.vtx.Update() after completing vertex modifications, or mesh.texco.Update() after completing texture coordinate modifications.
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