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SynthEyes 2024.5 Geometric Hierarchy Tracking Manual

(c)2015-2024 Boris FX, Inc.

 

Introduction What Is Geometric Hierarchy Tracking? Limitations Major Stages of GeoH Tracking An Initial Example of GeoH Tracking Modeling Replacing the Mesh Rigging Fundamentals Tools for Rigging Creating Hierarchy Surface Effects Structural Effects Editing Pivots Numeric Editing with the Coordinate Selector Importing Hierarchy Refining Hierarchy Locked vs Unlocked Joints The "Affect Parent" Setting Joint Limits—Not! Deformation Weighting Layers Some Details on Weights and Deformation Weights and Tracking Reading Weights from Image Maps Do Not Track Layer Initial Alignment Manual Alignment Pinning Tool Determining Individual Axis Scaling Determining Field of View Additional Details Alignment Plan B Adjusting Distance to a Mesh or Rig Failure to Match Tune Out Distractions Tracking Tracking Direction Tracking Channel Starting Tracking Monitoring Tracking Correcting Tracks Keying and Hierarchies Re-Pinning Using the Advanced Technical Controls Careful Fine Spinny Unbound Channel Path Cleanup and the Graph Editor GeoH Channels Deglitching Path Editing Path and Distance Locks Path Filtering Exporting Hybrid Setups Tripod Guide Solve Combining Regular and GeoH Tracking GeoH Track with 2D Trackers Tracking While Tracking GeoH Track with 3D Motion Capture Trackers Advanced Scenarios Tracking a Door A Rolling Ball (or Furry Mouse) A Bouncing Ball A Sword Two Arms Holding a Package Lights from Highlights SynthEyes Geometric Hierarchy Tracking Reference Geometric Hierarchy Tracking Control Panel Vertex Weight Map Control Dialog GeoH Toolbar GeoH Create GeoH Surface Lasso GeoH Thru Lasso GeoH Paint GeoH Airbrush GeoH Blur Weights GeoH Do-not-track Lasso Brush Size Strength Flow Brush: Surface or Thru Updating: On or Off Clear GeoH Painting GeoH Soften Now Range Edit Pivots Lock Children Adjust Rig Isolate object layer Color Isolation Hide handles Hide bones Smudge-Relax Toolbar Smudge Mesh Relax Mesh Softly: Yes or No Lock Edge Kernel Size Pinning Toolbar Create/Edit Pins FOV changes or not Width changes or not Depth changes or not Height changes or not Pin mesh/camera/object/scene Null out all errors Jump to frame/Re-pin Hierarchy View Recap Overview of Imports, Exports, and Scripts Alembic Export Blender Export BVH Reference Import BVH Import BVH Export Filmbox Export Filmbox Import GeoH 3dsmax PC2 Point Cache GeoH Auto-Generate Weights GeoH Back to Reference GeoH Check Weights. GeoH Make Selected the Root GeoH MDD Deforming Mesh GeoH Mesh Replace Script GeoH Move Object Path to Camera Script GeoH Reset Pivots Script GeoH Rig Tool GeoH Split Bone Script GeoH Summary

©2024 Boris FX, Inc. — UNOFFICIAL — Converted from original PDF.