S_TextureNoiseEmbossCreates an abstract texture by applying a EmbossShiny effect to a procedurally generated noise texture. Adjust the Light Dir to illuminate the pattern from different angles.In the Sapphire Render category.
Inputs:
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Parameters:
-
Load Preset:
Push-button
.
Brings up the Preset Browser to browse all available presets for this effect.
-
Save Preset:
Push-button
.
Brings up the Preset Save dialog to save a preset for this effect.
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Mocha:
Default:
0,
Range:
0 or greater.
Brings up the Mocha window for tracking footage and generating masks.
-
Blur Mocha:
Default:
0,
Range:
any.
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.
-
Mocha Opacity:
Default:
1,
Range:
0 to 1.
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.
-
Invert Mocha:
Check-box, Default:
off.
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.
-
Resize Mocha:
Default:
1,
Range:
0 to 2.
Scales the Mocha Mask. 1.0 is the original size.
-
Resize Rel X:
Default:
1,
Range:
0 to 2.
The relative horizontal size of the Mocha Mask.
-
Resize Rel Y:
Default:
1,
Range:
0 to 2.
The relative vertical size of the Mocha Mask.
-
Shift Mocha:
X & Y, Default:
screen center.
Offsets the position of the Mocha Mask.
-
Bypass Mocha:
Check-box, Default:
off.
Ignore the Mocha Mask and apply the effect to the entire source clip.
-
Show Mocha Only:
Check-box, Default:
off.
Bypass the effect and show the Mocha Mask itself.
-
Combine Masks:
Popup menu, Default: Union
.
Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.
-
Union:
Uses the area covered by both masks together.
- Intersect: Uses the area that overlaps between the two masks.
- Mocha Only: Ignore the Input Mask and only use the Mocha Mask.
- Intersect: Uses the area that overlaps between the two masks.
-
Union:
Uses the area covered by both masks together.
-
Frequency:
Default:
2,
Range:
0.1 or greater.
The spatial frequency of the texture. Increase to zoom out, decrease to zoom in.
-
Frequency Rel X:
Default:
1.5,
Range:
0.01 or greater.
The relative horizontal frequency of the texture. Increase to stretch it vertically or decrease to stretch it horizontally.
-
Octaves:
Integer, Default:
5,
Range:
1 to 10.
The number of summed layers of noise. Each octave is twice the frequency and half the amplitude of the previous. A single octave gives a smooth texture. Adding octaves makes the result approach a fractal (1/f) noise texture.
-
Seed:
Default:
0.23,
Range:
0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.
-
Shift:
X & Y, Default:
screen center.
Translation offset of the texture. Since the texture is procedurally generated it can be shifted with no repeating units or seams occurring.
-
Light Dir:
X & Y, Default:
screen upper right.
The direction vector for the light source. Surface shading is calculated using light from this direction shining onto the generated bump map. This parameter can be adjusted using the Light Dir Widget.
-
Bumps Scale:
Default:
2.5,
Range:
any.
Scales the amplitude of the bump map.
-
Bumps Threshold:
Default:
0,
Range:
0 or greater.
This value is subtracted from the Bumps input before it is used. It can be used to create flat areas resembling 'lakes.'
-
Hilight Brightness:
Default:
0.5,
Range:
0 to 1.
Scales the brightness of the specular highlights.
-
Hilight Size:
Default:
0.5,
Range:
0.1 or greater.
Adjusts the size of the specular highlights.
-
Brightness:
Default:
1,
Range:
0 or greater.
Scales the brightness of the result.
-
Surface Color:
Default rgb:
[0.75 0.75 0.75].
The color of the surface. The final color is affected by both this and the Light Color.
-
Light Color:
Default rgb:
[1 1 1].
The color of the light source that creates the embossed result.
-
Noise Smooth:
Default:
0,
Range:
any.
Smooths the noise texture before applying the Emboss. This can be helpful in removing unwanted artifacts from the noise generation algorithm.
-
Scale Bg:
Default:
1,
Range:
0 or greater.
The source brightness is scaled by this value before being combined with the texture.
-
Combine:
Popup menu, Default: Screen
.
Determines how the texture is combined with the source image.
-
Texture Only:
gives only the texture image with no source.
- Mult: the texture is multiplied by the source.
- Add: the texture is added to the source.
- Screen: the texture is blended with the source using a screen operation.
- Difference: the result is the difference between the texture and source.
- Overlay: the texture is combined with the source using an overlay function.
- Mult: the texture is multiplied by the source.
-
Texture Only:
gives only the texture image with no source.
-
Mask Use:
Popup menu, Default: Luma
.
Determines how the Mask input channels are used to make a monochrome mask.
-
Luma:
the luminance of the RGB channels is used.
- Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
- Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
-
Luma:
the luminance of the RGB channels is used.
-
Blur Mask:
Default:
0.05,
Range:
any.
Blurs the Mask input by this amount before using. This can provide a smoother transition between the masked and unmasked areas. It has no effect unless the Mask input is provided.
-
Invert Mask:
Check-box, Default:
off.
If on, inverts the mask input so the effect is applied to areas where the Mask is black instead of white. This has no effect unless the Mask input is provided.