BCC+ Orbs
Category: BCC Film Style
Effect Name: BCC+ Orbs
The BCC+ Orbs filter, part of the BCC Film Style category, creates colored orb shapes that auto-animate in random directions. Users can control the speed and randomization of the movement along with the size and color of the orb shapes. The included flicker option controls the brightness of each orb so that they can flicker independently of each other.
Working with the Filter
FX Editor and Presets
- Use the FX Editor to load or save presets for reuse.
- To load a preset: Open the FX Editor, select a preset from the Presets panel, and click Apply to return to the host application.
- To save a custom preset: While in the FX Editor, click the Create Custom Preset icon in the parameter list, enter a preset name, and click Done. Additionally, a custom preset can be saved from the main menu bar by selecting File->Save Preset.
- To import custom presets from another drive: While in the FX Editor, select File->Import Preset from the main menu bar.
Effect Controls
Mocha Mask and Track
Continuum effects include integrated masking and matte tools that allow you to restrict the effect to specific regions of the image.
- Mocha masks: used to create custom spline masks. Mocha also includes Matte Assist ML and Matte Refine ML, which use machine learning to generate and track masks.
- Pixel Chooser: used to generate geometric shapes, gradients, or mattes based on channel, luma, or color-based selections. Additionally, an AI depth map generator, and an AI-powered face detection model allow for precise control of masks and mattes.
Note: Mocha can also be used to drive geometric parameters. See the Mocha Motion Tracker documentation for details.
For more information, see Mocha and Pixel Chooser.
Compare Mode
The Compare Mode is used to view the filtered result alongside the original source layer. Several split-screen and side-by-side display options are available.
For more information, see Compare Mode.
Beat Reactor
The Beat Reactor is an audio-driven animation system that links effect parameters to an audio track. This allows visual effects to react dynamically to sound without manual key-framing.
For more information, see Beat Reactor Documentation.
- Count: Determines the number of orbs in the scene.
- Illumination Radius: Sets the mask region where orbs will appear.
- Invert Illumination: Used to invert the illuminated area of the effect. When selected, orbs will appear outside of the illumination region mask.
- Falloff: Determines the feathering of the light source illuminating the orbs.
- Depth Blur: Sets the softness of the orb edges.
- Depth Blur Randomness: Adds more variability to the depth blur of the individual orbs.
- Intensity: Sets the peak brightness level of the orbs.
- Intensity Randomness: Adds more variability to the intensity of the individual orbs. Higher values result in more random intensity between orbs. Lower values result in more uniform intensity between orbs.
- Light Source: Determines the position of the light source along the X/Y axis.
- Scale: Sets the overall scale of the orbs.
- Scale Randomness: Adds more variability to the scale of the individual orbs. Higher values result in more random scaling between orbs. Lower values result in more uniform scaling between orbs.
- Color: Sets the color of the orbs.
- Color Randomness: Adds more variability to the color of the individual orbs.
- Speed: Determines the speed of the orb movement.
- Coherance: Used to adjust the movement and evolution of the orbs pattern. Higher values result in a smoother oscillation, whereas lower values result in a more chaotic movement.
- Flicker Amount: Controls the overall intensity of the flicker animation for the orbs. Higher values will result in a brighter, more intense flicker in each generated orb shape.
- Flicker Speed: Controls the overall speed of the flicker animation for the orbs.
- Flicker Randomness: Adds more variability to the flickering animation for the orbs. Higher values result in more random intervals between flickers. Lower values result in more regular flickering.
- Flicker Smoothness: Used to control the overall smoothness of the flicker animation for the orbs. A higher value will result in smoother animation, while a lower value will result in shaper animation.
- Inter Orb Blend Mode: Determines the blend mode to be used in areas where the orbs overlap.
- Input Blend Mode: Determines the blend mode to be used to create the orb effect.
- None: The orb layer is not blended into the image. It remains opaque.
- Normal: The orb layer is blended evenly into the image.
- Add: The orbs are added to the image.
- Screen: The orbs are combined with the image using a Screen blend mode. This looks kind of like the Add blend mode, but highlights are retained.
- Preserve Alpha: Used to apply the orbs to the alpha areas of the clip.
- Random Seed: Use to set the starting seed for the animation.
Prism Group
- Enable: Enables/disables the prism effect parameters.
- Amount: Sets the intensity of the prism.
- Weight: Sets the smoothness of the prism.
- Short Color: Sets the first color in the prism.
- Mid Color: Sets the second color in the prism.
- Long Color: Sets the third color in the prism.
Color Correct Group
- Enable: Enables/disables the color correct effect.
- Hue: Rotates the hue of the image.
- Saturation: Sets the saturation of the image.
- Brightness: Sets the brightness of the image.
- Contrast: Sets the contrast of the image.
- Gamma: Sets the gamma of the image. The gamma adjustment leaves the white and black points the same and only modifies the values in-between.
- Temperature: Sets the color of the image to be either warmer or cooler.
- Cyan/Magenta: Adds either Cyan or Magenta to the image.
- Red: Adds or subtracts red from the image.
- Green: Adds or subtracts green from the image.
- Blue: Adds or subtracts blue from the image.
- Mix with Original: Blends the source and filtered images. Use this parameter to animate the effect from the unfiltered to the filtered image without adjusting other settings, or to reduce the effect of the filter by mixing it with the source image.
- GPU Rendering:Specifies how the effect is rendered.
- Default: Uses product-wide default of 16 bit half-float GPU rendering.
- 16 Bit Float: Manually force 16 bit half-float GPU rendering.
- 32 Bit Float: Manually force 32 bit full-float GPU rendering.
- Disabled: Forces CPU rendering.