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Special Situations: Tracker/Mesh/etc Edition

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โ€ŒSpecial Situations: Tracker/Mesh/etc Edition

Itโ€™s important to keep SynthEyes and Flame โ€œon the same pageโ€ so that they can communicate accurately. That includes the files and folders used, and how you handle the corresponding objects (trackers/meshes/etc) in SynthEyes and Flame.

Weโ€™ve worked to make that as simple as possible, but in use, youโ€™ll doubtless experience a variety of situations that donโ€™t follow the usual back-and-forth repartee between SynthEyes and Flame. With a little consideration of the example situations described here, and perhaps a look at the Technical Details described later, you should be able rapidly handle the situation and move on.

In this first Special Situations section, weโ€™ll consider changes involving trackers, meshes, light, etc in the two apps. The second Special Situations section considers file and project-level situations.

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ยฉ2026 Boris FX, Inc.ย โ€”ย UNOFFICIALย โ€”ย Converted from original PDF.


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