Special Situations: Tracker/Mesh/etc Edition

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Special Situations: Tracker/Mesh/etc Edition

It’s important to keep SynthEyes and Flame “on the same page” so that they can communicate accurately. That includes the files and folders used, and how you handle the corresponding objects (trackers/meshes/etc) in SynthEyes and Flame.

We’ve worked to make that as simple as possible, but in use, you’ll doubtless experience a variety of situations that don’t follow the usual back-and-forth repartee between SynthEyes and Flame. With a little consideration of the example situations described here, and perhaps a look at the Technical Details described later, you should be able rapidly handle the situation and move on.

In this first Special Situations section, we’ll consider changes involving trackers, meshes, light, etc in the two apps. The second Special Situations section considers file and project-level situations.

 

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