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Selected Ray

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โ€ŒSelected Ray

Source. Mode button. When lit up, click a tracker in the camera view or any 3-D view to mark it as one point on the ray. For Far-away lights, the ray can consist of a single Far tracker as the Source.

Target. Mode button. When lit up, click a tracker in the camera view or any 3-D view to mark it as one point on the ray. If the source and target trackers are the same, it is a reflected-highlight tracking setup, and the Target button will show โ€œ(highlight).โ€ For highlight tracking to be functional, there must be a mesh object for the tracker to reflect from.

Distance. Spinner. When only a single ray to a nearby light is available, use this spinner to adjust the distance to the light. Leave at zero the rest of the time.

ยฉ2026 Boris FX, Inc.ย โ€”ย UNOFFICIALย โ€”ย Converted from original PDF.


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