Flame Exporter Guide

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Flame Exporter Guide

 

Introduction Getting Started with the Flame Exporter: Using the Flame Exporter Very Important Tips and Fine Print Cards/Surfaces in SynthEyes and Flame Special Situations: Tracker/Mesh/etc Edition I color-corrected the clip, can I send that to SynthEyes? I want to change the name of a Tracker I renamed a Tracker in Flame by mistake; now I have two. I want to delete a Tracker/Mesh/Light/etc. from SynthEyes and Flame I want something in SynthEyes, but not in Flame I deleted first in Flame, not in SynthEyes, now it doesn’t reappear. Is that OK? I deleted in Flame, but now I want it back! I need a Free Camera, but started with a Target Camera, or v.v. The Axis hashes are too big or small My Meshes or Tracker Chisels are white My Meshes or Tracker Chisels are all black My Surfaces are being lit and don’t match the background. Versioning the Action Node Special Situations: Projects Edition Reopen SynthEyes from Flame Head/Tail Changed Versioning the .sni file Direct a .sni file to a different Flame project/batch/etc Put it …. There Somebody changed the project/batch/clip/… name Running other exporters too Tracking a shot for Flame on a different machine Getting the shot from the Flame Artist Setting up the shot on SynthEyes Track Ready to start exporting Sending the files to the Flame artist How the Flame artist uses the export Uh oh, Too Old! Or Too New! After Installing a New Version of SynthEyes Flame Exporter Controls Reference Supported Features Unsupported Features Path Remapping with Environment Variables Technical Details SynthEyes-To-Flame Configuration JSON file Clip NotePython Hook Export Preset Shot setup JSON File Project Folder Python Script Manifest files

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