Buy Now

GeoH Soften Now

< Previous | Contents | Manuals Home | Boris FX | Next >

โ€ŒGeoH Soften Now โ€Œ

This softens GeoH vertex painting after a lasso, by expanding the weights outward into the unselected area by the Range value listed below, which is a 3-D world coordinate value, not a pixel value. This creates a blending region of that specified size. For example, after selecting an entire hand, you might create a 6-inch blending region up the arm, to accommodate twisting.

ยฉ2026 Boris FX, Inc.ย โ€”ย UNOFFICIALย โ€”ย Converted from original PDF.


Subscribe to our newsletter

Get all the latest news, blog posts and product updates from Boris FX, delivered directly to your inbox.

In order to provide you with the content requested, we need to store and process your personal data. For more information on how to unsubscribe and our commitment to protecting your privacy, please review our Privacy Policy.

Welcome!

Thanks for opting-in to our newsletter. You'll receive an email momentarily with your confirmation.

Please select your language

The website is currently localized into the following languages