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Suggestions for Other Software Developers

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โ€ŒSuggestions for Other Software Developers

Other software developers might consider whether they are able to support anamorphic distance with a viewpoint-dependent mesh deformer. It would map vertex coordinates into the viewing cameraโ€™s local coordinates, correct the Y coordinate by Z/(Z+AD), then map the vertex back to mesh coordinates. That would allow accurate mesh display and rendering from any viewpoint, without having to come from SynthEyes as a vertex cache.

ยฉ2026 Boris FX, Inc.ย โ€”ย UNOFFICIALย โ€”ย Converted from original PDF.


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