Camera Shake
Description
Simulates camera shake using random changes in amplitude, speed, scale, rotation, and motion blur.
Node Group
Transform.
Controls
Amplitude
Scales all transforms.
Translation
Sets the overall amount of positional camera shake.
Translation X
Sets the amount of camera shake along the horizontal axis.
Translation Y
Sets the amount of camera shake along the vertical axis.
Speed
The speed of the camera shake.
Scale
Determines the camera shake fluctuation.
Rotate
Sets the rotation of the camera shake.
Randomize
Randomizes the camera shake.
Post Scale
Additional scaling to hide edges produced by the camera shake.
Edge Mode
Determines how the edges of the frame are handled.
Transparent
Allows the edge of the result to become transparent.
Repeat
Repeats edge pixels to generate opaque pixels along the edge of the result.
Reflect
Reflects pixels along the edge of the result.
Wrap
Portions of the image that move off the edge of the frame reappear on the opposite side.
Motion Blur
Enable
Turns Motion Blur on or off. The default is off.
Shutter Angle
Determines how long the camera shutter stays open when a picture is taken-- higher values create more motion blur. The range of the Shutter Angle is 0-720 and defaults to 180. Measured in degrees, it simulates the exposure of a rotating camera shutter. The shutter angle uses the footage frame rate to determine the simulated exposure. For example, a shutter angle of 180 degrees (50% of 360 degrees) for 24fps footage creates an effective exposure of 1/48 of a second. Typing 1 degree applies almost no motion blur, and typing 720 degrees applies a high degree of motion blur.
Shutter Phase
Offsets the point in time, either forward or reverse, when the shutter opens. The range of the Shutter Phase is -360 to 360 and defaults to -90.
Motion Samples
Renders intermediate frames equal to the Motion Samples value and accumulates them, one over the other, on a single frame. The higher the number, the smoother the motion. The Motion Samples range is from 1-256 and defaults to 16.
Note: Normally, motion blur is calculated going forward, so if there is no motion beyond the end of a clip, there won’t be motion blur on the last frame. To work around this, add an extra frame or two to the end of the work range in the Timebar and move the last transform keyframes to be outside of the session range.