S_TextureTilesTextureTiles draws a repeating pattern of tiles. The shapes can be hexagons, triangles, diamonds, stars, or variations on those, depending on the Morph parameters.In the Sapphire Render effects submenu.
Inputs:
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Parameters:
-
Load Preset:
Push-button
.
Brings up the Preset Browser to browse all available presets for this effect.
-
Save Preset:
Push-button
.
Brings up the Preset Save dialog to save a preset for this effect.
-
Mocha Project:
Default:
0,
Range:
0 or greater.
Brings up the Mocha window for tracking footage and generating masks.
-
Blur Mocha:
Default:
0,
Range:
0 or greater.
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.
-
Mocha Opacity:
Default:
1,
Range:
0 to 1.
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.
-
Invert Mocha:
Check-box, Default:
off.
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.
-
Resize Mocha:
Default:
1,
Range:
0 to 2.
Scales the Mocha Mask. 1.0 is the original size.
-
Resize Rel X:
Default:
1,
Range:
0 to 2.
The relative horizontal size of the Mocha Mask.
-
Resize Rel Y:
Default:
1,
Range:
0 to 2.
The relative vertical size of the Mocha Mask.
-
Shift Mocha:
X & Y, Default:
[0 0],
Range:
any.
Offsets the position of the Mocha Mask.
-
Bypass Mocha:
Check-box, Default:
off.
Ignore the Mocha Mask and apply the effect to the entire source clip.
-
Show Mocha Only:
Check-box, Default:
off.
Bypass the effect and show the Mocha Mask itself.
-
Combine Masks:
Popup menu, Default: Union
.
Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.
-
Union:
Uses the area covered by both masks together.
- Intersect: Uses the area that overlaps between the two masks.
- Mocha Only: Ignore the Input Mask and only use the Mocha Mask.
- Intersect: Uses the area that overlaps between the two masks.
-
Union:
Uses the area covered by both masks together.
-
Size:
Default:
0.5,
Range:
0 or greater.
The size of each tile, within its cell. Zero will give all color0, one will give all color1. This doesn't change the overall size of the pattern; use Frequency for that.
-
Frequency:
Default:
5,
Range:
0.01 or greater.
Spatial frequency of the tile pattern; increase for many smaller tiles, decrease for fewer large tiles. This parameter can be adjusted using the Frequency Widget.
-
Angle:
Default:
0,
Range:
any.
Rotates the whole pattern around the center point. Use Shift to adjust the center of rotation.
-
Rel Width:
Default:
1,
Range:
0.2 or greater.
Squashes or stretches the pattern.
-
Rel Wid Pre Rot:
Default:
1,
Range:
0.1 or greater.
Squashes or stretches the pattern before rotating by Angle. Use this if you want to squash or stretch and have the whole squashed/stretched pattern rotate around the center. If Angle is zero, this has the same effect as Rel Width.
-
Shift:
X & Y, Default:
[0 0],
Range:
any.
Shift the whole pattern on the screen. Also sets the center point for rotation, Morph Radial, and Size Radial. This parameter can be adjusted using the Shift Widget.
-
Morph Shapes:
Default:
0,
Range:
any.
Changes the shapes of the tiles smoothly, from hexagons to triangles, diamonds, and stars.
-
Morph Speed:
Default:
0.5,
Range:
any.
Automatically animates the shape morphing over time. A value of one means a complete morph cycle once per second.
-
Morph Grad Add:
Default:
0,
Range:
any.
Change the shape morphing across the image, so the left side has one shape, and the right side another. See Morph Grad Angle to change the angle of this gradient.
-
Morph Grad Angle:
Default:
0,
Range:
any.
Angle of the morph gradient. If Morph Grad Add is zero, this has no effect.
-
Morph Radial:
Default:
0,
Range:
any.
Morph the shapes radially away from the center point; the shapes will be (for instance) hexagons in the center, smoothly becoming different toward the edges of the image. Morph Shapes and Morph Speed also interact with this parameter.
-
Size Grad Add:
Default:
0,
Range:
-10 to 10.
Change the size of the shapes (like the Size parameter) differently across the image.
-
Size Grad Angle:
Default:
0,
Range:
any.
Angle of the size gradient. If Size Grad Add is zero, this has no effect.
-
Size Radial:
Default:
0,
Range:
any.
Change the size of the shapes (like the Size parameter) according to the distance from the center point. Increase to make the sizes smaller around the edges.
-
Edge Softness:
Default:
0.17,
Range:
0 or greater.
Softens the edges of each tile. If Softness Red/Green/Blue are not one, there will be some color fringing around the edges of the tiles when this is on.
-
Softness Red:
Default:
0,
Range:
0 or greater.
Relative softness of the red channel; see Edge Softness. To remove the color fringing around the edges of the tiles, set all the Softness Red/Green/Blue to one.
-
Softness Green:
Default:
1,
Range:
0 or greater.
Relative softness of the green channel; see Edge Softness. To remove the color fringing around the edges of the tiles, set all the Softness Red/Green/Blue to one.
-
Softness Blue:
Default:
2,
Range:
0 or greater.
Relative softness of the blue channel; see Edge Softness. To remove the color fringing around the edges of the tiles, set all the Softness Red/Green/Blue to one.
-
Invert:
Check-box, Default:
off.
Invert the whole pattern, swapping the dark and bright areas.
-
Brightness1:
Default:
1,
Range:
0 or greater.
Scales the brightness of Color1. Increase for more contrast.
-
Color1:
Default rgb:
[1 1 1].
The color of the 'brighter' parts of the texture. The colors of the result are determined by an interpolation between Color0 and Color1.
-
Color0:
Default rgb:
[0 0 0].
The color of the 'darker' parts of the texture.
-
Offset0:
Default:
0,
Range:
any.
Adds this value to color0. Decrease to a negative value for more contrast.
-
Bg Brightness:
Default:
1,
Range:
0 or greater.
The background brightness is scaled by this value before being combined with the texture.
-
Combine:
Popup menu, Default: Screen
.
Determines how the texture is combined with the Background.
-
Texture Only:
gives only the texture image with no Background.
- Mult: the texture is multiplied by the Background.
- Add: the texture is added to the Background.
- Screen: the texture is blended with the Background using a screen operation.
- Difference: the result is the difference between the texture and Background.
- Overlay: the texture is combined with the Background using an overlay function.
- Mult: the texture is multiplied by the Background.
-
Texture Only:
gives only the texture image with no Background.
-
Mask Use:
Popup menu, Default: Luma
.
Determines how the Mask input channels are used to make a monochrome mask.
-
Luma:
the luminance of the RGB channels is used.
- Alpha: only the Alpha channel is used.
- Alpha: only the Alpha channel is used.
-
Luma:
the luminance of the RGB channels is used.
-
Blur Mask:
Default:
0.05,
Range:
0 or greater.
Blurs the Mask input by this amount before using. This can provide a smoother transition between the masked and unmasked areas. It has no effect unless the Mask input is provided.
-
Invert Mask:
Check-box, Default:
off.
If on, inverts the mask input so the effect is applied to areas where the Mask is black instead of white. This has no effect unless the Mask input is provided.
-
Show Frequency:
Check-box, Default:
on.
Turns on or off the screen user interface for adjusting the Frequency parameter.
-
Show Shift:
Check-box, Default:
on.
Turns on or off the screen user interface for adjusting the Shift parameter.