S_TextureRidgesGenerates a procedural noise texture with low frequency bright swirls and subtler detailed higher fequency swirls. This combines multiple iterations of noise generation run at different frequencies to create a bright swirled pattern.In the Sapphire Render effects submenu. Inputs:
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Parameters:
- Load Preset: Push-button.
Brings up the Preset Browser to browse all available presets for this effect.
- Save Preset: Push-button.
Brings up the Preset Save dialog to save a preset for this effect.
- Mocha Project: Default: 0, Range: 0 or greater.
Brings up the Mocha window for tracking footage and generating masks.
- Blur Mocha: Default: 0, Range: 0 or greater.
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.
- Mocha Opacity: Default: 1, Range: 0 to 1.
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.
- Invert Mocha: Check-box, Default: off.
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.
- Resize Mocha: Default: 1, Range: 0 to 2.
Scales the Mocha Mask. 1.0 is the original size.
- Resize Rel X: Default: 1, Range: 0 to 2.
The relative horizontal size of the Mocha Mask.
- Resize Rel Y: Default: 1, Range: 0 to 2.
The relative vertical size of the Mocha Mask.
- Shift Mocha: X & Y, Default: [0 0], Range: any.
Offsets the position of the Mocha Mask.
- Dilate Mocha: Default: 0, Range: -100 to 100.
Dilates or erodes the Mocha Mask by this pixel amount before using.
- Dilation Quality:
Popup menu, Default: Fast.
Selects whether Dilate Mocha adusts quickly in default Fast mode or looks better in High quality mode.- Fast: Dilate Mocha in Fast mode for quick adjustments.
- High: Dilate Mocha in High quality mode for a better looking mask shape.
- High: Dilate Mocha in High quality mode for a better looking mask shape.
- Fast: Dilate Mocha in Fast mode for quick adjustments.
- Bypass Mocha: Check-box, Default: off.
Ignore the Mocha Mask and apply the effect to the entire source clip.
- Show Mocha Only: Check-box, Default: off.
Bypass the effect and show the Mocha Mask itself.
- Combine Masks:
Popup menu, Default: Union.
Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.- Union: Uses the area covered by both masks together.
- Intersect: Uses the area that overlaps between the two masks.
- Mocha Only: Ignore the Input Mask and only use the Mocha Mask.
- Intersect: Uses the area that overlaps between the two masks.
- Union: Uses the area covered by both masks together.
- Frequency: Default: 1, Range: 0.001 or greater.
The spatial frequency of the starting, lower frequency swirls.
- Rel Freq X: Default: 1, Range: 0 or greater.
Scale the x frequency.
- Rel Freq Y: Default: 1, Range: 0 or greater.
Scale the y frequency.
- Noise Octaves: Integer, Default: 3, Range: 1 to 8.
How many octaves to generate in an individual noise pass. Increase this to get more noise at the same frequency.
- Noise Details: Default: 0.7, Range: 0 or greater.
Increase or decrease the amount of fine details in the individual noise passes.
- Boil Speed: Default: 1, Range: any.
Sets the speed of the noise pattern changing over time.
- Ridged Fractal Octaves: Integer, Default: 4, Range: 1 to 8.
How many octaves to combine using different frequencies.
- Octave Freq Scale: Default: 1.5, Range: 0 or greater.
How much to increase the frequency between noise passes.
- Octave Gain: Default: 0.8, Range: 0 to 2.
How much weight to give to subsequent noise passes. Set this to 1.0 to have all passes have equal contribution.
- Shift Start: X & Y, Default: [0 0], Range: -1 or greater.
Translation offset of the texture. Since the texture is procedurally generated it can be shifted with no repeating units or seams occurring.
- Shift Speed: X & Y, Default: [0 0.5], Range: any.
Translation speed of the texture. If non-zero, the result is automatically animated to shift at this rate. For variable speed, it is recommended to keyframe shift-start instead.
- Pre Scale Lights: Default: 1, Range: 0 or greater.
Scale the noise pattern by this value before applying the color parameters.
- Pre Offset Darks: Default: 0, Range: any.
Offsets the darker regions of the noise pattern before applying the color parameters.
- Color1: Default rgb: [0 0 0].
The color of the 'brighter' parts of the texture. The colors of the result are determined by an interpolation between Color1 and Color2.
- Mid Color1 Enable: Check-box, Default: off.
Turn on or off the mid color1 parameter.
- Mid Color1: Default rgb: [0.2 0.2 0.2].
'Darker' mid color between color1 and color0.
- Mid Color2 Enable: Check-box, Default: off.
Turn on or off the mid color2 parameter.
- Mid Color2: Default rgb: [0.5 0.5 0.5].
Mid color between color1 and color0.
- Mid Color3 Enable: Check-box, Default: off.
Turn on or off the mid color3 parameter.
- Mid Color3: Default rgb: [0.7 0.7 0.7].
'Lighter' mid color between color1 and color0.
- Color2: Default rgb: [1 1 1].
The color of the 'darker' parts of the texture.
- Inversion Threshold: Default: 0.7, Range: -2 to 2.
How much to invert the individual passes by. Set this to a positive value to make narrow bands of bright colorand set to a negative value to make narrow bands of dark colors.
- Scale Lights: Default: 1.2, Range: 0 or greater.
Scales the result by this value. Increase for a brighter result.
- Offset Darks: Default: 0, Range: -8 to 2.
Adds this gray value to the darker regions of the result. This can be negative to increase contrast.
- Hue Shift: Default: 0, Range: any.
Shifts the hue of the textures, in revolutions from red to green to blue to red.
- Saturation: Default: 1, Range: -2 to 8.
Scales the color saturation. Increase for more intense colors. Set to 0 for monochrome.
- Seed: Default: 0.123, Range: 0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.
- Combine:
Popup menu, Default: Noise Only.
Determines how the texture is combined with the Background.- Noise Only: gives only the clouds texture with no Background.
- Mult: the texture is multiplied by the Background.
- Add: the texture is added to the Background.
- Screen: the texture is blended with the Background using a screen operation.
- Mult: the texture is multiplied by the Background.
- Noise Only: gives only the clouds texture with no Background.
- Mask Use:
Popup menu, Default: Luma.
Determines how the Mask input channels are used to make a monochrome mask.- Luma: the luminance of the RGB channels is used.
- Alpha: only the Alpha channel is used.
- Alpha: only the Alpha channel is used.
- Luma: the luminance of the RGB channels is used.
- Blur Mask: Default: 0.05, Range: 0 or greater.
Blurs the Mask input by this amount before using. This can provide a smoother transition between the masked and unmasked areas. It has no effect unless the Mask input is provided.
- Invert Mask: Check-box, Default: off.
If on, inverts the mask input so the effect is applied to areas where the Mask is black instead of white. This has no effect unless the Mask input is provided.
