S_QuadTonePerforms an interpolation between four specified colors using the brightness of the source clip.In the Sapphire Adjust effects submenu.
Inputs:
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Parameters:
-
Load Preset:
Push-button
.
Brings up the Preset Browser to browse all available presets for this effect.
-
Save Preset:
Push-button
.
Brings up the Preset Save dialog to save a preset for this effect.
-
Mocha Project:
Default:
0,
Range:
0 or greater.
Brings up the Mocha window for tracking footage and generating masks.
-
Blur Mocha:
Default:
0,
Range:
0 or greater.
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.
-
Mocha Opacity:
Default:
1,
Range:
0 to 1.
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.
-
Invert Mocha:
Check-box, Default:
off.
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.
-
Resize Mocha:
Default:
1,
Range:
0 to 2.
Scales the Mocha Mask. 1.0 is the original size.
-
Resize Rel X:
Default:
1,
Range:
0 to 2.
The relative horizontal size of the Mocha Mask.
-
Resize Rel Y:
Default:
1,
Range:
0 to 2.
The relative vertical size of the Mocha Mask.
-
Shift Mocha:
X & Y, Default:
[0 0],
Range:
any.
Offsets the position of the Mocha Mask.
-
Bypass Mocha:
Check-box, Default:
off.
Ignore the Mocha Mask and apply the effect to the entire source clip.
-
Show Mocha Only:
Check-box, Default:
off.
Bypass the effect and show the Mocha Mask itself.
-
Combine Masks:
Popup menu, Default: Union
.
Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.
-
Union:
Uses the area covered by both masks together.
- Intersect: Uses the area that overlaps between the two masks.
- Mocha Only: Ignore the Input Mask and only use the Mocha Mask.
- Intersect: Uses the area that overlaps between the two masks.
-
Union:
Uses the area covered by both masks together.
-
Color3:
Default rgb:
[1 1 1].
The color to use at the brighter source regions.
-
Color2:
Default rgb:
[0.66 0.66 0.66].
The color to use at the light gray source regions.
-
Color1:
Default rgb:
[0.33 0.33 0.33].
The color to use at the dark gray source regions.
-
Color0:
Default rgb:
[0 0 0].
The color to use at the darker source regions.
-
Softness:
Default:
1,
Range:
0.001 or greater.
The softness of the interpolation between the three colors. Use lower values for sharper contours between more solid regions of color.
-
Softness 23:
Default:
1,
Range:
0.001 or greater.
Scales the softness of the interpolation between color2 and color3.
-
Softness 12:
Default:
1,
Range:
0.001 or greater.
Scales the softness of the interpolation between color1 and color2.
-
Softness 01:
Default:
1,
Range:
0.001 or greater.
Scales the softness of the interpolation between color0 and color1.
-
Color3 At Bright:
Default:
1,
Range:
any.
The source brightness value to replace with color3.
-
Color2 At Bright:
Default:
0.66,
Range:
any.
The source brightness value to replace with color2. This value should normally be in between the color1 and color3 At Bright values.
-
Color1 At Bright:
Default:
0.33,
Range:
any.
The source brightness value to replace with color1. This value should normally be in between the color0 and color2 At Bright values.
-
Color0 At Bright:
Default:
0,
Range:
any.
The source brightness value to replace with color0.
-
Mix With Source:
Default:
0,
Range:
0 to 1.
Interpolates between the result (0) and the original source (1).
-
Mask Use:
Popup menu, Default: Luma
.
Determines how the Mask input channels are used to make a monochrome mask.
-
Luma:
the luminance of the RGB channels is used.
- Alpha: only the Alpha channel is used.
- Alpha: only the Alpha channel is used.
-
Luma:
the luminance of the RGB channels is used.
-
Blur Mask:
Default:
0.05,
Range:
0 or greater.
Blurs the Mask input by this amount before using. This can provide a smoother transition between the masked and unmasked areas. It has no effect unless the Mask input is provided.
-
Invert Mask:
Check-box, Default:
off.
If on, inverts the mask input so the effect is applied to areas where the Mask is black instead of white. This has no effect unless the Mask input is provided.