S_GradientMultiGenerates a smooth multi-color gradient across the screen using multiple control points, and optionally combines the gradient with a background clip.In the Sapphire Render effects submenu.
Inputs:
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Parameters:
-
Load Preset:
Push-button
.
Brings up the Preset Browser to browse all available presets for this effect.
-
Save Preset:
Push-button
.
Brings up the Preset Save dialog to save a preset for this effect.
-
Mocha Project:
Default:
0,
Range:
0 or greater.
Brings up the Mocha window for tracking footage and generating masks.
-
Blur Mocha:
Default:
0,
Range:
0 or greater.
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.
-
Mocha Opacity:
Default:
1,
Range:
0 to 1.
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.
-
Invert Mocha:
Check-box, Default:
off.
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.
-
Resize Mocha:
Default:
1,
Range:
0 to 2.
Scales the Mocha Mask. 1.0 is the original size.
-
Resize Rel X:
Default:
1,
Range:
0 to 2.
The relative horizontal size of the Mocha Mask.
-
Resize Rel Y:
Default:
1,
Range:
0 to 2.
The relative vertical size of the Mocha Mask.
-
Shift Mocha:
X & Y, Default:
[0 0],
Range:
any.
Offsets the position of the Mocha Mask.
-
Bypass Mocha:
Check-box, Default:
off.
Ignore the Mocha Mask and apply the effect to the entire source clip.
-
Show Mocha Only:
Check-box, Default:
off.
Bypass the effect and show the Mocha Mask itself.
-
Combine Masks:
Popup menu, Default: Union
.
Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.
-
Union:
Uses the area covered by both masks together.
- Intersect: Uses the area that overlaps between the two masks.
- Mocha Only: Ignore the Input Mask and only use the Mocha Mask.
- Intersect: Uses the area that overlaps between the two masks.
-
Union:
Uses the area covered by both masks together.
-
Softness:
Default:
1,
Range:
0.01 or greater.
The softness of the edges between color regions. Increasing this parameter will create a smoother gradient, while decreasing it will create sharper edges and more well-defined colors.
-
Softness Falloff:
Default:
0,
Range:
0 or greater.
Reduces the softness as the distance from the control points increases. Higher values will create more well-defined color regions near the edges of the image, while lower values will cause the colors to blend together more.
Point 1 Parameters:
-
Point 1 Enable:
Check-box, Default:
on.
Turns on or off the first control point.
-
Color 1:
Default rgb:
[1 0 0].
The color at Point 1.
-
Point 1:
X & Y, Default:
[-0.972 -0.719],
Range:
any.
First control point. This parameter can be adjusted using the Point 1 Widget.
-
Softness 1:
Default:
1,
Range:
0.1 or greater.
The relative softness of color 1.
-
Size 1:
Default:
1,
Range:
0.1 or greater.
Scales the size of the color centered at Point 1.
Point 2 Parameters:
-
Point 2 Enable:
Check-box, Default:
on.
Turns on or off the second control point.
-
Color 2:
Default rgb:
[0 1 0].
The color at Point 2.
-
Point 2:
X & Y, Default:
[-0.972 0.701],
Range:
any.
Second control point. This parameter can be adjusted using the Point 2 Widget.
-
Softness 2:
Default:
1,
Range:
0.1 or greater.
The relative softness of color 2.
-
Size 2:
Default:
1,
Range:
0.1 or greater.
Scales the size of the color centered at Point 2.
Point 3 Parameters:
-
Point 3 Enable:
Check-box, Default:
on.
Turns on or off the third control point.
-
Color 3:
Default rgb:
[0 0 1].
The color at Point 3.
-
Point 3:
X & Y, Default:
[0.972 0.701],
Range:
any.
Third control point. This parameter can be adjusted using the Point 3 Widget.
-
Softness 3:
Default:
1,
Range:
0.1 or greater.
The relative softness of color 3.
-
Size 3:
Default:
1,
Range:
0.1 or greater.
Scales the size of the color centered at Point 3.
Point 4 Parameters:
-
Point 4 Enable:
Check-box, Default:
off.
Turns on or off the fourth control point.
-
Color 4:
Default rgb:
[1 1 1].
The color at Point 4.
-
Point 4:
X & Y, Default:
[0.972 -0.719],
Range:
any.
Fourth control point. This parameter can be adjusted using the Point 4 Widget.
-
Softness 4:
Default:
1,
Range:
0.1 or greater.
The relative softness of color 4.
-
Size 4:
Default:
1,
Range:
0.1 or greater.
Scales the size of the color centered at Point 4.
Point 5 Parameters:
-
Point 5 Enable:
Check-box, Default:
off.
Turns on or off the fifth control point.
-
Color 5:
Default rgb:
[1 1 0].
The color at Point 5.
-
Point 5:
X & Y, Default:
[-0.167 0],
Range:
any.
Fifth control point. This parameter can be adjusted using the Point 5 Widget.
-
Softness 5:
Default:
1,
Range:
0.1 or greater.
The relative softness of color 5.
-
Size 5:
Default:
1,
Range:
0.1 or greater.
Scales the size of the color centered at Point 5.
Point 6 Parameters:
-
Point 6 Enable:
Check-box, Default:
off.
Turns on or off the sixth control point.
-
Color 6:
Default rgb:
[0 1 1].
The color at Point 6.
-
Point 6:
X & Y, Default:
[0.167 0],
Range:
any.
Sixth control point. This parameter can be adjusted using the Point 6 Widget.
-
Softness 6:
Default:
1,
Range:
0.1 or greater.
The relative softness of color 6.
-
Size 6:
Default:
1,
Range:
0.1 or greater.
Scales the size of the color centered at Point 6.
-
Bg Brightness:
Default:
1,
Range:
0 or greater.
Scales the brightness of the background before combining it with the gradient.
-
Combine:
Popup menu, Default: Screen
.
Determines how the gradient is combined with the background.
-
Grad Only:
gives the gradient image alone with no background.
- Mult: the background is multiplied by the gradient.
- Add: the background is added to the gradient.
- Screen: the background is blended with the gradient using a screen operation.
- Difference: the result is the difference between the background and gradient.
- Overlay: combines gradient and background using an overlay function.
- Mult: the background is multiplied by the gradient.
-
Grad Only:
gives the gradient image alone with no background.
-
Mask Use:
Popup menu, Default: Luma
.
Determines how the Mask input channels are used to make a monochrome mask.
-
Luma:
the luminance of the RGB channels is used.
- Alpha: only the Alpha channel is used.
- Alpha: only the Alpha channel is used.
-
Luma:
the luminance of the RGB channels is used.
-
Blur Mask:
Default:
0.05,
Range:
0 or greater.
Blurs the Mask input by this amount before using. This can provide a smoother transition between the masked and unmasked areas. It has no effect unless the Mask input is provided.
-
Invert Mask:
Check-box, Default:
off.
If on, inverts the mask input so the effect is applied to areas where the Mask is black instead of white. This has no effect unless the Mask input is provided.