S_WarpVortexTwists the source clip into a vortex, about a given Center location. Use the Vortex Start parameter to adjust the amount of vortexing, and use Angle Offset to also apply a normal rotation. Vortex Speed can be used to automatically animate the amount of vortexing.In the Sapphire Distort category.
Inputs:
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Parameters:
-
Load Preset:
Push-button
.
Brings up the Preset Browser to browse all available presets for this effect.
-
Save Preset:
Push-button
.
Brings up the Preset Save dialog to save a preset for this effect.
-
Mocha:
Default:
0,
Range:
0 or greater.
Brings up the Mocha window for tracking footage and generating masks.
-
Blur Mocha:
Default:
0,
Range:
any.
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.
-
Mocha Opacity:
Default:
1,
Range:
0 to 1.
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.
-
Invert Mocha:
Check-box, Default:
off.
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.
-
Resize Mocha:
Default:
1,
Range:
0 to 2.
Scales the Mocha Mask. 1.0 is the original size.
-
Resize Rel X:
Default:
1,
Range:
0 to 2.
The relative horizontal size of the Mocha Mask.
-
Resize Rel Y:
Default:
1,
Range:
0 to 2.
The relative vertical size of the Mocha Mask.
-
Shift Mocha:
X & Y, Default:
screen center.
Offsets the position of the Mocha Mask.
-
Bypass Mocha:
Check-box, Default:
off.
Ignore the Mocha Mask and apply the effect to the entire source clip.
-
Show Mocha Only:
Check-box, Default:
off.
Bypass the effect and show the Mocha Mask itself.
-
Combine Masks:
Popup menu, Default: Union
.
Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.
-
Union:
Uses the area covered by both masks together.
- Intersect: Uses the area that overlaps between the two masks.
- Mocha Only: Ignore the Input Mask and only use the Mocha Mask.
- Intersect: Uses the area that overlaps between the two masks.
-
Union:
Uses the area covered by both masks together.
-
Center:
X & Y, Default:
screen center.
The center of the vortex, in screen coordinates relative to the center of the frame.
-
Vortex Start:
Default:
36,
Range:
any.
The amount of vortex rotation, in approximate counter-clockwise degrees at the edge of the frame.
-
Vortex Speed:
Default:
0,
Range:
any.
The speed of the vortex rotation, in approximate degrees per second at the edge of the frame. If non-zero, the vortexing is automatically animated at this rate.
-
Inner Radius:
Default:
0.04,
Range:
any.
The radius from the center at which the vortexing is phased in. This can be used to reduce excessive distortion and aliasing at the very center of the vortex.
-
Angle Offset:
Default:
0,
Range:
any.
If non-zero, a rotation is combined with the vortex. Make negative to rotate the inner and outer regions in opposite directions.
-
Z Dist:
Default:
1,
Range:
0.001 or greater.
Scales the 'distance' of the image. Values greater than 1.0 move it farther away and make it smaller. Values less then 1.0 move the image closer and enlarge it.
-
Wrap:
X & Y, Popup menu, Default:
[
Reflect Reflect
].
Determines the method for accessing outside the borders of the source image.
-
No:
gives black beyond the borders.
- Tile: repeats a copy of the image.
- Reflect: repeats a mirrored copy. Edges are often less visible with this method.
- Tile: repeats a copy of the image.
-
No:
gives black beyond the borders.
-
Filter:
Check-box, Default:
on.
If enabled, the image is adaptively filtered when it is resampled. This gives a better quality result when parts of the image are warped smaller.
-
Blur Mask:
Default:
0,
Range:
any.
Blurs the Mask input by this amount before using. This can provide a smoother transition between the masked and unmasked areas. It has no effect unless the Mask input is provided.
-
Invert Mask:
Check-box, Default:
off.
If on, inverts the mask input so the effect is applied to areas where the Mask is black instead of white. This has no effect unless the Mask input is provided.
-
Mask Use:
Popup menu, Default: Luma
.
Determines how the Mask input channels are used to make a monochrome mask.
-
Luma:
the luminance of the RGB channels is used.
- Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
- Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
-
Luma:
the luminance of the RGB channels is used.