S_WarpTransformWarps the source clip by a combination of linear transformations including scale, shear, zoom, rotation, and translation.In the Sapphire Distort category.
Inputs:
|
|
Parameters:
-
Load Preset:
Push-button
.
Brings up the Preset Browser to browse all available presets for this effect.
-
Save Preset:
Push-button
.
Brings up the Preset Save dialog to save a preset for this effect.
-
Mocha:
Default:
0,
Range:
0 or greater.
Brings up the Mocha window for tracking footage and generating masks.
-
Blur Mocha:
Default:
0,
Range:
any.
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.
-
Mocha Opacity:
Default:
1,
Range:
0 to 1.
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.
-
Invert Mocha:
Check-box, Default:
off.
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.
-
Resize Mocha:
Default:
1,
Range:
0 to 2.
Scales the Mocha Mask. 1.0 is the original size.
-
Resize Rel X:
Default:
1,
Range:
0 to 2.
The relative horizontal size of the Mocha Mask.
-
Resize Rel Y:
Default:
1,
Range:
0 to 2.
The relative vertical size of the Mocha Mask.
-
Shift Mocha:
X & Y, Default:
screen center.
Offsets the position of the Mocha Mask.
-
Bypass Mocha:
Check-box, Default:
off.
Ignore the Mocha Mask and apply the effect to the entire source clip.
-
Show Mocha Only:
Check-box, Default:
off.
Bypass the effect and show the Mocha Mask itself.
-
Combine Masks:
Popup menu, Default: Union
.
Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.
-
Union:
Uses the area covered by both masks together.
- Intersect: Uses the area that overlaps between the two masks.
- Mocha Only: Ignore the Input Mask and only use the Mocha Mask.
- Intersect: Uses the area that overlaps between the two masks.
-
Union:
Uses the area covered by both masks together.
-
Scale:
X & Y, Default:
[1 1],
Range:
any.
Scales the relative horizontal or vertical size of the source image.
-
Shear:
X & Y, Default:
[0 0],
Range:
any.
Shears the source image horizontally or vertically.
-
Z Dist:
Default:
1,
Range:
0.001 or greater.
Scales the 'distance' of the image. Values greater than 1.0 move it farther away and make it smaller. Values less then 1.0 move the image closer and enlarge it. Note that Scale X and Y also scale the size of the image, but in an inverse way and on each axis.
-
Rotate:
Default:
0,
Range:
any.
Rotates the source image by the specified angle in counter-clockwise degrees.
-
Shift:
X & Y, Default:
screen center.
Translates the source image.
-
Swivel:
Default:
0,
Range:
any.
Rotates the image left or right in 3D about the vertical axis.
-
Tilt:
Default:
0,
Range:
any.
Rotates the image up or down in 3D about the horizontal axis. You can use Swivel and Tilt together to rotate about arbitrary diagonal axes.
-
Perspective Amount:
Default:
1,
Range:
0.25 to 4.
Controls the amount of lens telescoping while applying Swivel and Tilt. Increase for more 3D perspective.
-
Wrap:
X & Y, Popup menu, Default:
[
No No
].
Determines the method for accessing outside the borders of the source image.
-
No:
gives black beyond the borders.
- Tile: repeats a copy of the image.
- Reflect: repeats a mirrored copy. Edges are often less visible with this method.
- Tile: repeats a copy of the image.
-
No:
gives black beyond the borders.
-
Filter:
Check-box, Default:
on.
If enabled, the image is adaptively filtered when it is resampled. This gives a better quality result when parts of the image are warped smaller.
-
Blur Mask:
Default:
0,
Range:
any.
Blurs the Mask input by this amount before using. This can provide a smoother transition between the masked and unmasked areas. It has no effect unless the Mask input is provided.
-
Invert Mask:
Check-box, Default:
off.
If on, inverts the mask input so the effect is applied to areas where the Mask is black instead of white. This has no effect unless the Mask input is provided.
-
Mask Use:
Popup menu, Default: Luma
.
Determines how the Mask input channels are used to make a monochrome mask.
-
Luma:
the luminance of the RGB channels is used.
- Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
- Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
-
Luma:
the luminance of the RGB channels is used.
See Also:
-
WarpVortex
WarpPerspective
WarpWaves
WarpWaves2
WarpPuddle
WarpBubble
WarpBubble2
WarpFishEye
WarpMagnify
WarpPolar
WarpRepeat
WarpChroma
WarpToRect
WarpCornerPin
Shake
Sapphire Plug-ins Introduction