S_WarpChromaSeparates the source clip into spectral bands and warps them by different amounts. The red is warped by the From transformation, the blue by the To transformation, with the other colors of the spectrum in between. The From and To parameters do not refer to time. They describe the two transformations in space that determine the sequence of warps applied to each color.In the Sapphire Distort category.
Inputs:
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Parameters:
-
Load Preset:
Push-button
.
Brings up the Preset Browser to browse all available presets for this effect.
-
Save Preset:
Push-button
.
Brings up the Preset Save dialog to save a preset for this effect.
-
Mocha:
Default:
0,
Range:
0 or greater.
Brings up the Mocha window for tracking footage and generating masks.
-
Blur Mocha:
Default:
0,
Range:
any.
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.
-
Mocha Opacity:
Default:
1,
Range:
0 to 1.
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.
-
Invert Mocha:
Check-box, Default:
off.
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.
-
Resize Mocha:
Default:
1,
Range:
0 to 2.
Scales the Mocha Mask. 1.0 is the original size.
-
Resize Rel X:
Default:
1,
Range:
0 to 2.
The relative horizontal size of the Mocha Mask.
-
Resize Rel Y:
Default:
1,
Range:
0 to 2.
The relative vertical size of the Mocha Mask.
-
Shift Mocha:
X & Y, Default:
screen center.
Offsets the position of the Mocha Mask.
-
Bypass Mocha:
Check-box, Default:
off.
Ignore the Mocha Mask and apply the effect to the entire source clip.
-
Show Mocha Only:
Check-box, Default:
off.
Bypass the effect and show the Mocha Mask itself.
-
Combine Masks:
Popup menu, Default: Union
.
Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.
-
Union:
Uses the area covered by both masks together.
- Intersect: Uses the area that overlaps between the two masks.
- Mocha Only: Ignore the Input Mask and only use the Mocha Mask.
- Intersect: Uses the area that overlaps between the two masks.
-
Union:
Uses the area covered by both masks together.
-
Center:
X & Y, Default:
screen center.
The center of rotation and zooming, in screen coordinates relative to the center of the frame. The shift values should be zero for this location to make sense. This parameter can be adjusted using the Center Widget.
-
From Z Dist:
Default:
0.85,
Range:
0.001 or greater.
The 'distance' of the From transformation. This zooms about the Center location when Shift is 0. Increase to zoom out, decrease to zoom in. This parameter can be adjusted using the From Transform Widget.
-
From Rotate:
Default:
0,
Range:
-180 to 180.
The rotation angle of the From transformation, in degrees, about the center. This parameter can be adjusted using the From Transform Widget.
-
From Shift:
X & Y, Default:
screen center.
The horizontal and vertical translations of the From transformation. This can be used for directional motion. If it is non-zero the center location becomes less meaningful. This parameter can be adjusted using the From Transform Widget.
-
To Z Dist:
Default:
1,
Range:
0.001 or greater.
The 'distance' of the To transformation. Increase to zoom out, or decrease to zoom in. This parameter can be adjusted using the To Transform Widget.
-
To Rotate:
Default:
0,
Range:
-180 to 180.
The rotation angle of the To transformation, in degrees, about the center. Note that if the From and To Rotate angles are very different, the interpolation between them will become less accurate. This parameter can be adjusted using the To Transform Widget.
-
To Shift:
X & Y, Default:
screen center.
The horizontal and vertical translations of the To transformation. This can be used for directional motion. If it is non-zero the center location becomes less meaningful. This parameter can be adjusted using the To Transform Widget.
-
Steps:
Integer, Default:
15,
Range:
3 to 100.
The number of spectrum samples to include along the path between the From (red) and To (blue) transformations. More steps give a smoother result, but require more time to process.
-
Brightness:
Default:
1,
Range:
0 or greater.
Scales the brightness of the result.
-
Color1:
Default rgb:
[1 0 0].
The color at the From transformation.
-
Color2:
Default rgb:
[0 1 0].
The color midway between the From and To transformations.
-
Color3:
Default rgb:
[0 0 1].
The color at the To transformation.
-
White Balance:
Check-box, Default:
off.
When enabled, the three colors are adjusted internally so they sum to white. In this case, the colors of unwarped regions are not affected and the average color of the result remains the same.
-
Warp Amount:
Default:
0.5,
Range:
0 or greater.
Adjusts the overall amount of warping by scaling the From and To transformations. Setting this to zero disables both transforms and leaves the image unchanged.
-
Wrap:
X & Y, Popup menu, Default:
[
No No
].
Determines the method for accessing outside the borders of the source image.
-
No:
gives black beyond the borders.
- Tile: repeats a copy of the image.
- Reflect: repeats a mirrored copy. Edges are often less visible with this method.
- Tile: repeats a copy of the image.
-
No:
gives black beyond the borders.
-
Filter:
Check-box, Default:
on.
If enabled, the image is adaptively filtered when it is resampled. This gives a better quality result when parts of the image are warped smaller.
-
Blur Mask:
Default:
0,
Range:
any.
Blurs the Mask input by this amount before using. This can provide a smoother transition between the masked and unmasked areas. It has no effect unless the Mask input is provided.
-
Invert Mask:
Check-box, Default:
off.
If on, inverts the mask input so the effect is applied to areas where the Mask is black instead of white. This has no effect unless the Mask input is provided.
-
Mask Use:
Popup menu, Default: Luma
.
Determines how the Mask input channels are used to make a monochrome mask.
-
Luma:
the luminance of the RGB channels is used.
- Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
- Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
-
Luma:
the luminance of the RGB channels is used.