| S_TextureFluxCreates abstract textures of fluctuating liquid or cellular patterns. The Morph Speed parameter causes the pattern to automatically undulate over time.In the Sapphire Render category. 
      Inputs:
 
 
 
 
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Parameters:
- 
   
    Load Preset:
   
   
    Push-button
   
   .
   
 Brings up the Preset Browser to browse all available presets for this effect.
- 
   
    Save Preset:
   
   
    Push-button
   
   .
   
 Brings up the Preset Save dialog to save a preset for this effect.
- 
   
    Mocha:
   
   
    Default:
   
   0,
   
    Range:
   
   0 or greater.
   
 Brings up the Mocha window for tracking footage and generating masks.
- 
   
    Blur Mocha:
   
   
    Default:
   
   0,
   
    Range:
   
   0 or greater.
   
 Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.
- 
   
    Mocha Opacity:
   
   
    Default:
   
   1,
   
    Range:
   
   0 to 1.
   
 Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.
- 
   
    Invert Mocha:
   
   
    Check-box, ย Default:
   
   off.
   
 If enabled, the black and white of the Mocha Mask are inverted before applying the effect.
- 
   
    Resize Mocha:
   
   
    Default:
   
   1,
   
    Range:
   
   0 to 2.
   
 Scales the Mocha Mask. 1.0 is the original size.
- 
   
    Resize Rel X:
   
   
    Default:
   
   1,
   
    Range:
   
   0 to 2.
   
 The relative horizontal size of the Mocha Mask.
- 
   
    Resize Rel Y:
   
   
    Default:
   
   1,
   
    Range:
   
   0 to 2.
   
 The relative vertical size of the Mocha Mask.
- 
   
    Shift Mocha:
   
   
    X & Y, ย Default:
   
   screen center.
   
 Offsets the position of the Mocha Mask.
- 
   
    Dilate Mocha:
   
   
    Default:
   
   0,
   
    Range:
   
   -100 to 100.
   
 Dilates or erodes the Mocha Mask by this pixel amount before using.
- 
   
    Dilation Quality:
   
   
    Popup menu, ย Default: Fast
   
   .
   
 Selects whether Dilate Mocha adusts quickly in default Fast mode or looks better in High quality mode.
 - 
     
      
       Fast:
      
     
     Dilate Mocha in Fast mode for quick adjustments.
     
 
- High: Dilate Mocha in High quality mode for a better looking mask shape.
 
- High: Dilate Mocha in High quality mode for a better looking mask shape.
 
- 
     
      
       Fast:
      
     
     Dilate Mocha in Fast mode for quick adjustments.
     
- 
   
    Bypass Mocha:
   
   
    Check-box, ย Default:
   
   off.
   
 Ignore the Mocha Mask and apply the effect to the entire source clip.
- 
   
    Show Mocha Only:
   
   
    Check-box, ย Default:
   
   off.
   
 Bypass the effect and show the Mocha Mask itself.
- 
   
    Combine Masks:
   
   
    Popup menu, ย Default: Union
   
   .
   
 Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.
 - 
     
      
       Union:
      
     
     Uses the area covered by both masks together.
     
 
- Intersect: Uses the area that overlaps between the two masks.
 
- Mocha Only: Ignore the Input Mask and only use the Mocha Mask.
 
- Intersect: Uses the area that overlaps between the two masks.
 
- 
     
      
       Union:
      
     
     Uses the area covered by both masks together.
     
- 
   
    Frequency:
   
   
    Default:
   
   4,
   
    Range:
   
   0.01 or greater.
   
 The spatial frequency of the texture. Increase to zoom out, decrease to zoom in.
- 
   
    Frequency Rel X:
   
   
    Default:
   
   1,
   
    Range:
   
   0.01 or greater.
   
 The relative horizontal frequency of the texture. Increase to stretch it vertically or decrease to stretch it horizontally.
- 
   
    Octaves:
   
   
    Integer, ย Default:
   
   2,
   
    Range:
   
   1 to 10.
   
 The number of summed layers of noise. Each octave is twice the frequency and half the amplitude of the previous. A single octave gives a smooth texture. Adding octaves makes the result approach a fractal (1/f) noise texture.
- 
   
    Seed:
   
   
    Default:
   
   0.234,
   
    Range:
   
   0 or greater.
   
 Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.
- 
   
    Shift:
   
   
    X & Y, ย Default:
   
   screen center.
   
 Translation offset of the texture. Since the texture is procedurally generated it can be shifted with no repeating units or seams occurring.
- 
   
    Bubble Amount:
   
   
    Default:
   
   1,
   
    Range:
   
   any.
   
 Amplitude of warping applied to generate the bubble shapes. This can be negative to generate brighter bubble shapes with dark edges.
- 
   
    Bubble Smooth:
   
   
    Default:
   
   0.25,
   
    Range:
   
   0.01 or greater.
   
 Smooths the warping pattern by this amount.
- 
   
    Rotate Warp Dir:
   
   
    Default:
   
   0,
   
    Range:
   
   any.
   
 Rotates the direction of the warping. This can cause a twisting effect or an inverted effect when set to 180.
- 
   
    Morph Speed:
   
   
    Default:
   
   0.3,
   
    Range:
   
   any.
   
 Speed to automatically undulate the underlying noise pattern over time.
- 
   
    Morph:
   
   
    X & Y, ย  Default:
   
   [0 1],
   
    Range:
   
   any.
   
 The horizontal and vertical directions to undulate the underlying noise pattern, when using Morph Speed.
- 
   
    Brightness1:
   
   
    Default:
   
   1,
   
    Range:
   
   0 or greater.
   
 Scales the brightness of Color1. Increase for more contrast.
- 
   
    Color1:
   
   
    Default rgb:
   
   [1 1 1].
   
 The color of the 'brighter' parts of the texture. The colors of the result are determined by an interpolation between Color0 and Color1.
- 
   
    Color0:
   
   
    Default rgb:
   
   [0 0.12 0.15].
   
 The color of the 'darker' parts of the texture.
- 
   
    Offset0:
   
   
    Default:
   
   0,
   
    Range:
   
   any.
   
 Adds this value to color0. Decrease to a negative value for more contrast.
- 
   
    Filter:
   
   
    Check-box, ย Default:
   
   off.
   
 The type of convolution filter to blur with.
- 
   
    Scale Bg:
   
   
    Default:
   
   1,
   
    Range:
   
   0 or greater.
   
 The source brightness is scaled by this value before being combined with the texture.
- 
   
    Combine:
   
   
    Popup menu, ย Default: Screen
   
   .
   
 Determines how the texture is combined with the source image.
 - 
     
      
       Texture Only:
      
     
     gives only the texture image with no source.
     
 
- Mult: the texture is multiplied by the source.
 
- Add: the texture is added to the source.
 
- Screen: the texture is blended with the source using a screen operation.
 
- Difference: the result is the difference between the texture and source.
 
- Overlay: the texture is combined with the source using an overlay function.
 
- Mult: the texture is multiplied by the source.
 
- 
     
      
       Texture Only:
      
     
     gives only the texture image with no source.
     
- 
   
    Mask Use:
   
   
    Popup menu, ย Default: Luma
   
   .
   
 Determines how the Mask input channels are used to make a monochrome mask.
 - 
     
      
       Luma:
      
     
     the luminance of the RGB channels is used.
     
 
- Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
 
- Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
 
- 
     
      
       Luma:
      
     
     the luminance of the RGB channels is used.
     
- 
   
    Blur Mask:
   
   
    Default:
   
   0.05,
   
    Range:
   
   0 or greater.
   
 Blurs the Mask input by this amount before using. This can provide a smoother transition between the masked and unmasked areas. It has no effect unless the Mask input is provided.
- 
   
    Invert Mask:
   
   
    Check-box, ย Default:
   
   off.
   
 If on, inverts the mask input so the effect is applied to areas where the Mask is black instead of white. This has no effect unless the Mask input is provided.
  
 
 
      