S_ConvolveConvolves a source image with a kernel. Convolution is a mathematical operator which uses one image, the kernel, as a filter shape for another image (the source). Convolution effectively stamps a copy of the kernel at each point of the source, using the source's brightness at that point. The effect is that a copy of the kernel will appear over all the bright spots of the source. A kernel image shaped like a circle or polygon will give an effect similar to RackDefocus; a kernel image shaped like a starburst can give something like Glare.In the Sapphire Blur+Sharpen category.
Inputs:
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Parameters:
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Load Preset:
Push-button
.
Brings up the Preset Browser to browse all available presets for this effect.
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Save Preset:
Push-button
.
Brings up the Preset Save dialog to save a preset for this effect.
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Kernel Size:
Default:
1,
Range:
0 or greater.
Kernel Size resizes the kernel larger or smaller. 1.0 is the original size. This parameter can be adjusted using the Kernel Size Widget.
-
Kernel Rel Width:
Default:
1,
Range:
0 or greater.
Increase to make the kernel fatter or wider without changing its height. Decrease to shrink it horizontally, making it thinner.
-
Kernel Rel Height:
Default:
1,
Range:
0 or greater.
Increase to make the kernel taller without changing its wieght. Decrease to shrink it vertically, making it flatter.
-
Use Gamma:
Default:
1,
Range:
0.1 or greater.
Values above 1 cause highlights in the source clip to keep their brightness after the convolution filter is applied.
-
Boost Highlights:
Default:
0,
Range:
0 or greater.
The amount to increase the luma of the highlights in the source clip. Increase this parameter to blow out the highlights without affecting the darks or mid-tones.
-
Highlight Threshold:
Default:
0.9,
Range:
0 or greater.
The minimum luma value for highlights. Pixels brighter than this will be brightened according to the Boost Highlights parameter.
-
Brightness:
Default:
1,
Range:
0 or greater.
Scales the brightness of the result.
-
Chroma Distort:
Default:
0,
Range:
any.
Adds some chromatic aberration around the edges of the image; red and blue wavelengths of light refract differently in real lenses, producing fringes of color where the rays strike the lens at oblique angles.
-
Threshold:
Default:
0,
Range:
0 or greater.
Any source value below this will be treated as black. When combining the convolved result with the original, you can increase this value to only convolve bright areas of the source. Typically when using this parameter, you will also set Combine to Screen or Add to get a glare-like effect.
-
Threshold Add Color:
Default rgb:
[0 0 0].
This can be used to raise the threshold on a specific color and thereby reduce the convolved result generated on areas of the source clip containing that color.
-
Mix With Source:
Default:
0,
Range:
0 to 1.
Interpolates between the convolved result (0) and the original source (1). 0.1 can give a nice misty effect since it mixes only a little of the source in.
-
Combine:
Popup menu, Default: Convolve Only
.
Determines how the convolved image is combined with the original source.
-
Convolve Only:
Only show the convolved image. Use this option for a blur
or defocus-like effect
- Screen: Screen the convolved image with the original source. Use this option for a glow or glare-like effect.
- Add: Add the convolved image to the original source.
- Difference: Show the difference between the convolved image and the source.
- Screen: Screen the convolved image with the original source. Use this option for a glow or glare-like effect.
-
Convolve Only:
Only show the convolved image. Use this option for a blur
or defocus-like effect
-
Edge Mode:
X & Y, Popup menu, Default:
[
Black Black
].
Determines the behavior when accessing areas outside the source image.
-
Black:
Areas outside the source image are treated as black, which can produce
dark areas around the edges of the image.
Select this for fastest rendering.
- Repeat: Repeats the last pixel outside the border of the image.
- Reflect: Reflects the image outside the border.
- Repeat: Repeats the last pixel outside the border of the image.
-
Black:
Areas outside the source image are treated as black, which can produce
dark areas around the edges of the image.
Select this for fastest rendering.
Kernel Details Parameters:
-
Kernel Crop1:
X & Y, Default:
screen lower left.
The upper left corner of the kernel area. Parts of the kernel image outside the rectangle defined by Kernel Crop1 and Kernel Crop2 are assumed to be black. Making this area smaller to avoid processing the kernel's black edges can speed up the convolution somewhat. It may be helpful to turn on Show Kernel while adjusting this parameter. Note that if Autocenter is off, the center point is always included in the kernel no matter what this param is set to.
-
Kernel Crop2:
X & Y, Default:
screen lower left.
The lower right corner of the kernel area.
-
Kernel Center:
X & Y, Default:
screen center.
The center point of the kernel; if you think of convolution as repeated stamping of the kernel at each point of the source, the center is where the stamp aligns with the source pixels it's stamped over. If you move the center to the right in the kernel, the whole result image will move to the left, and similarly up and down. This parameter is ignored if AutoCenter is on. It may be helpful to turn on Show Kernel while adjusting this parameter. Note that if Autocenter is off, the center point is always included in the kernel no matter what this param is set to.
-
Kernel Threshold:
Default:
0.001,
Range:
0 or greater.
Any kernel value below this will be treated as black. It's important for the edges of the kernel image to be completely black, or the result will have a grayish cast to it. If your kernel image may have a little noise in the black areas, turn up threshold a little to remove that background noise.
-
Clamp Below Thresh:
Check-box, Default:
on.
When turned on, values below the threshold are clamped to zero. This usually gives the best result. For certain special cases with partially-negative kernels, turning this off gives you additional flexibility in designing your kernel.
-
Autocenter:
Check-box, Default:
on.
Automatically finds the center of the kernel image. Turning this on makes the effect ignore the Kernel Center parameter.
-
Use Color Kernel:
Check-box, Default:
off.
Use each color channel of the kernel independently. Turn this on if your kernel is not just black and white and you want the colors of the kernel to be used in the convolution. Turn off for fastest rendering.
-
Show Kernel:
Check-box, Default:
off.
Show the kernel over the result, for easier adjustment of kernel parameters. Turn this off for final rendering.
-
Autoscale Mode:
Popup menu, Default: Max Channel
.
In convolution, either a larger or brighter kernel will make the result image brighter. The kernel must be auto-scaled or normalized so the result is, on average, as bright as the input. The autoscaling can be done in several ways, each of which is best in certain circumstances. With a monochrome kernel or with Color Kernel turned off, Max Channel, Luma, and Indep Channels all give the same result.
-
Max Channel:
Autoscales the kernel by summing the
elements of each channel, and using whichever is brightest as the
overall kernel scale factor. This normalizes a dim kernel to full
brightness, and generally preserves the color of the kernel, but
allows brightness variations in the dimmer channels to show in the
result.
- Luma: Autoscales the kernel by summing the luminances of each kernel pixel. This method preserves changes in the kernel's hue, but normalizes the luma, so a brighter or darker kernel will have no effect. Use the Scale parameter to adjust the result brightness.
- Indep Channels: Independently normalizes each color channel of the kernel. A colored kernel will give a white/gray result with this method. Use this method if your kernel channels are independent of each other (i.e. different things going on in each of R, G, and B) but you want normalized results in each channel.
- Count Nonzero: Count how many kernel pixels are nonzero (brighter than black), but otherwise ignore how bright they are. This method is best if you want variations in kernel hue and luma to show up in the result. But blurring the kernel will give a dimmer result, since there will be more nonzero pixels.
- Kernel Size: Ignore the pixel values entirely; only use the size of the kernel rectangle to auto-scale. Use this if you want all kernel variations to show up in the result, but don't use it if you intend to animate Kernel Crop1 and Crop2, as that would affect the result's brightness.
- Luma: Autoscales the kernel by summing the luminances of each kernel pixel. This method preserves changes in the kernel's hue, but normalizes the luma, so a brighter or darker kernel will have no effect. Use the Scale parameter to adjust the result brightness.
-
Max Channel:
Autoscales the kernel by summing the
elements of each channel, and using whichever is brightest as the
overall kernel scale factor. This normalizes a dim kernel to full
brightness, and generally preserves the color of the kernel, but
allows brightness variations in the dimmer channels to show in the
result.