S_BleachBypassSimulates a film process in which silver is not removed from the negative. The result has increased contrast and reduced color saturation.In the Sapphire Stylize category.
Inputs:
|
|
Parameters:
-
Load Preset:
Push-button
.
Brings up the Preset Browser to browse all available presets for this effect.
-
Save Preset:
Push-button
.
Brings up the Preset Save dialog to save a preset for this effect.
-
Mocha:
Default:
0,
Range:
0 or greater.
Brings up the Mocha window for tracking footage and generating masks.
-
Blur Mocha:
Default:
0,
Range:
any.
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.
-
Mocha Opacity:
Default:
1,
Range:
0 to 1.
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.
-
Invert Mocha:
Check-box, Default:
off.
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.
-
Resize Mocha:
Default:
1,
Range:
0 to 2.
Scales the Mocha Mask. 1.0 is the original size.
-
Resize Rel X:
Default:
1,
Range:
0 to 2.
The relative horizontal size of the Mocha Mask.
-
Resize Rel Y:
Default:
1,
Range:
0 to 2.
The relative vertical size of the Mocha Mask.
-
Shift Mocha:
X & Y, Default:
screen center.
Offsets the position of the Mocha Mask.
-
Bypass Mocha:
Check-box, Default:
off.
Ignore the Mocha Mask and apply the effect to the entire source clip.
-
Show Mocha Only:
Check-box, Default:
off.
Bypass the effect and show the Mocha Mask itself.
-
Combine Masks:
Popup menu, Default: Union
.
Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.
-
Union:
Uses the area covered by both masks together.
- Intersect: Uses the area that overlaps between the two masks.
- Mocha Only: Ignore the Input Mask and only use the Mocha Mask.
- Intersect: Uses the area that overlaps between the two masks.
-
Union:
Uses the area covered by both masks together.
-
Amount:
Default:
1,
Range:
0 or greater.
Controls the intensity of the effect by interpolating between the original source and the result.
-
Soft Focus:
Default:
0,
Range:
any.
If positive, a soft focus effect is also applied. Increase for a broader soft focus look.
-
Sharpen:
Default:
0,
Range:
any.
The amount of post-process sharpening applied.
-
Saturation:
Default:
1,
Range:
0 or greater.
Scales the color saturation. Increase for more intense colors. Set to 0 for monochrome.
-
Scale Lights:
Default:
1,
Range:
0 or greater.
Scales the result by this value. Increase for a brighter result.
-
Offset Darks:
Default:
0,
Range:
any.
Adds this gray value to the darker regions of the result. This can be negative to increase contrast.
-
Scale Colors:
Default rgb:
[1 1 1].
Scales the color of the result. For example, if it is yellow [1 1 0], the blue of the result will be 0.
Grain Parameters:
-
Grain Amp:
Default:
0,
Range:
0 to 5.
Scales the amplitude of the film grain that is added to the result. Set this to 0 to disable all grain.
-
Grain Amp Red:
Default:
0.9,
Range:
0 or greater.
Scales the red grain amplitude.
-
Grain Amp Green:
Default:
1,
Range:
0 or greater.
Scales the green grain amplitude.
-
Grain Amp Blue:
Default:
1.6,
Range:
0 or greater.
Scales the blue grain amplitude. Note that grain is added and subtracted from the image, so for example, increasing Grain Amp Blue will amplify both the blue and yellow speckles.
-
Grain Amp Darks:
Default:
0.2,
Range:
0 to 2.
The relative amount of grain applied to the darkest regions of the image, per channel. This defaults to less than 1.0 because dark areas usually have less grain than midtones.
-
Grain Amp Brights:
Default:
0,
Range:
0 to 2.
The relative amount of grain applied to the brightest regions of the image, per channel. This defaults to zero because bright areas usually have less grain than midtones. Note that highly saturated colors can be affected by both Grain Amp Darks and Grain Amp Brights because they are dark in some color channels and bright in others.
-
Grain Blur:
Default:
0,
Range:
any.
The grain is smoothed by this amount. Increase for coarser grain.
-
Grain Blur Red:
Default:
1,
Range:
0 or greater.
The relative blur amount for the red grain.
-
Grain Blur Green:
Default:
0.9,
Range:
0 or greater.
The relative blur amount for the green grain.
-
Grain Blur Blue:
Default:
1.2,
Range:
0 or greater.
The relative blur amount for the blue grain.
-
Grain Mono:
Check-box, Default:
off.
When enabled, the same grain pattern is used for the red, green, and blue channels. To make truly monochrome grain you should also set Grain Amp Red/Green/Blue equal to each other, make sure Midtone Pos Red/Green/Blue are equal, and if GrainBlur is positive also set Grain Blur Red/Green/Blue equal
-
Grain Seed:
Default:
0,
Range:
0 or greater.
Initializes the random number generator for the grain generation. The actual seed value is not significant, but different seeds give different grain patterns and the same value should give a repeatable pattern.
-
Mask Use:
Popup menu, Default: Luma
.
Determines how the Mask input channels are used to make a monochrome mask.
-
Luma:
the luminance of the RGB channels is used.
- Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
- Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
-
Luma:
the luminance of the RGB channels is used.
-
Blur Mask:
Default:
0.05,
Range:
any.
Blurs the Mask input by this amount before using. This can provide a smoother transition between the masked and unmasked areas. It has no effect unless the Mask input is provided.
-
Invert Mask:
Check-box, Default:
off.
If on, inverts the mask input so the effect is applied to areas where the Mask is black instead of white. This has no effect unless the Mask input is provided.
See Also:
-
FilmEffect
FilmDamage
Solarize
Grain
VintageColor2Strip
VintageColor3Strip
Sapphire Plug-ins Introduction